Lista archport

Mensagem

[Archport] Comunicar o Passado na era digital - textos on line!

To :   "archport" <archport@ci.uc.pt>, "porras" <pporras@der.ucm.es>
Subject :   [Archport] Comunicar o Passado na era digital - textos on line!
From :   José d'Encarnação <jde@fl.uc.pt>
Date :   Wed, 4 Mar 2020 23:33:01 -0000

Title: AWOL - The Ancient World Online

 

Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018)
Sebastian Hageneuer (ed.)

Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum.

This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.

§         Introduction

Sebastian Hageneuer & Sophie C. Schmidt

§         Games People Dig: Are They Archaeological Experiences, Systems or Arguments?

Erik Malcolm Champion

§         Teaching through Play: Using Video Games as a Platform to Teach about the Past

Krijn H.J. Boom et al.

§         Gameplay as Learning: The Use of Game Design to Explain Human Evolution

Xavier Rubio-Campillo

§         An Inclusive Prehistory Game by the Blind and Visually Impaired . Creating an Inclusive App Game on Prehistoric Archaeology with the BSVN e.V. for the Permanent Exhibition of the Neanderthal Museum

Anna Riethus

§         Using Digital Media to Mediate Archaeology in the LVR-Archaeological Park Xanten / LVR-RömerMuseum

Stephan Quick

§         New Storytelling for Archaeological Museums Based on Augmented Reality Glasses

Adolfo Muñoz & Ana Martí

§         The Challenges of Archaeological Reconstruction : Back Then, Now and Tomorrow

Sebastian Hageneuer

§         Re-coding Collaborative Archaeology : Digital Teaching and Learning for a Decolonised Future

Katherine Cook

§         The X Marks the Spot – Using Geo-games in Teaching Archaeology

Michael Remmy

§         How to be a ‘Good’ Anglo-Saxon : Designing and Using Historical Video Games in Primary Schools

Juan Hiriart

§         Mobile Technology and Science Outreach in Archaeology: Integrating Didactics

David Frederik Hölscher

§         Modelling and Simulation to Teach (Classical) Archaeology : Integrating New Media into the Curriculum

Erika Holter & Sebastian Schwesinger

§         Developing Digital Archaeology for Young People : A Model for Fostering Empathy and Dialogue in Formal and Informal Learning Environments

Sierra McKinney et al.

 




Mensagem anterior por data: [Archport] III Encontro de Arqueologia de Lisboa_Call for Papers Próxima mensagem por data: [Archport] Newsletter Património Cultural N.º 362
Mensagem anterior por assunto: [Archport] Comunicado Próxima mensagem por assunto: [Archport] Concerto de Outono no Museu de Marinha