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[Museum] Virtual Heritage: A Guide

To :   "museum" <museum@ci.uc.pt>, "archport" <archport@ci.uc.pt>, "histport" <histport@uc.pt>, "porras" <pporras@der.ucm.es>
Subject :   [Museum] Virtual Heritage: A Guide
From :   <jde@fl.uc.pt>
Date :   Sun, 23 Jan 2022 11:26:47 -0000

Title: Newsletter

 

Virtual Heritage: A Guide 

Erik Malcolm Champion (ed.) 

Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage.

Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers.

The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Chapters

 

·         Foreword

Stuart Jeffrey

·         Virtual Heritage: From Archives to Joysticks

Erik Malcolm Champion

·         Speculating the Past: 3D Reconstruction in Archaeology

Robert P. Barratt

·         Photogrammetry: What, How, and Where

Hafizur Rahaman

·         Animating Past Worlds

William Michael Carter

·         Mapping Ancient Heritage Narratives with Digital Tools

Anna Foka et al.

·         Hybrid Interactions in Museums: Why Materiality Still Matters

Luigina Ciolfi

·         Video Games as Concepts and Experiences of the Past

Aris Politopoulos & Angus A. A. Mol

·         Mixed Reality: A Bridge or a Fusion Between Two Worlds?

Mafkereseb Kassahun Bekele

·         Getting It Right and Getting It Wrong in Digital Archaeological Ethics

L. Meghan Dennis

·         Evaluation in Virtual Heritage

Panayiotis Koutsabasis

·         Preserving Authenticity in Virtual Heritage

Erik Malcolm Champion

 

How to cite this book

Champion, E. (ed.) 2021. Virtual Heritage: A Guide. London: Ubiquity Press. DOI: https://doi.org/10.5334/bck



License

This book is distributed under the terms of the Creative Commons Attribution + Noncommercial 4.0 license. Copyright is retained by the author(s)

Peer Review Information

This book has been peer reviewed. See our Peer Review Policies for more information.

Additional Information

Published on July 22, 2021

Language

English

Pages:

153

ISBN

EPUB

978-1-914481-02-4

Mobi

978-1-914481-03-1

Paperback

978-1-914481-00-0

PDF

978-1-914481-01-7

DOI
https://doi.org/10.5334/bck

 


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